Abbott, J. (Creator) changelearning (Poster) (2008, January 31). Building Knowledge: Constructivism in Learning [Video]. Retrieved from http://www.youtube.com.
Bates, Daniel (Creator) Dansphere (Poster) (2010, June 1). School of the Future – Venue Design Competition. [Video]. Retrieved from http://www.youtube.com/watch?v=38Cl-BWs0QQ. (Shown as screen captures)
Brown, J.S., Collins, A. & Duguid, S. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32-42.
Brown, R., Brown, J., Reardon, K. & Merrill, C. (2011) Understanding STEM: Current Perceptions. Technology & Engineering Teacher, 70(6), 5-9.
Chase, Rick (2009, September 16.) Student Avery Clark [Image]. STEM Classes Popular with Carver Students. W C F Courier. Retrieved from http://www.wcfcourier.com.
Davis, D., & Sorrell, J. (1995, December). Mastery learning in public schools. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved [date], from http://teach.valdosta.edu/whuitt/files/mastlear.html.
Digby, H. (Creator) hldigby (Poster) (2010, June 15). Jean Lave: The Situated Learning Theory. [Video]. Retrieved from http://www.youtube.com.
Huang, H.-M. (2002). Toward constructivism for adult learners in online learning environments. British Journal of Educational Technology, 33(1), 27-37.
Hurst, R. (2011). Crossing Boundaries: Taking STEM and nationwide initiative further to create meta-disciplinary learning that blends strategy with universal design. [PowerPoint slides]. Presented November 29th, 2011.
Hurst, R., Bates, S. O. & Murray, P. (Creator) Murr604 (Poster) (2010, December 11). Lung Cancer 0001 [Video]. Retrieved from http://www.youtube.com.
Kennedy, K. (2001), A new century and the challenges it brings for young people: How might schools support youth in the future. What Schools for the Future, 203-215. Paris: OECD.
Lackney, J. (2003), 33 principles of educational design, University of Wisconsin-Madison.
Logical Choice (Creator) LogicalChoiceTech (Poster) (2011, Feburary 13). Letters alive TM Reading Curriculum: Augmented Reality that makes learning to read fun! [Video]. Retrieved from http://www.youtube.com.
Love, M. S. (2005). Multimodality of learning through anchored instruction. Journal of Adolescent & Adult Literacy, 48(4). 300-310. doi: 10.1598/JAAL.48.4.3.
Monahan, T. (2002) Flexible space & built pedagogy: Emerging IT embodiments. Inventio, 4(1), 1-19. Retrieved from //Inventio//
Nagel, D. (2010, October 19). 1:1 Computing Programs on the Rise with Netbooks Leading Adoption. the Journal: Transforming Education through Technology. Retrieved from http://www.thejournal.com
Prensky, M. (2005) Chapter Six: Computer Games and Learning: Digital Game-Based Learning. In. J. Raessens and J. Goldstein (Ed.), Handbook of Computer Game Studies (pp. 97-122). Cambridge, MA: The MIT Press.
Ryder, J., & Banner, I. (2011). Multiple Aims in the Development of a Major Reform of the National Curriculum for Science in England. International Journal of Science Education, 33(5), 709-725. doi: 10.1080/09500693.2010.485282.
Vernier Software & Technology, LLC.(2011) Migrating Robot<Experiment #18 from STEM 2 with Vernier and LEGO Mindstorms NXT. Retrieved from http://www.vernier.com.
References
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Brown, J.S., Collins, A. & Duguid, S. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32-42.
Brown, R., Brown, J., Reardon, K. & Merrill, C. (2011) Understanding STEM: Current Perceptions. Technology & Engineering Teacher, 70(6), 5-9.
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